Wooting joins Razer with a fast new keyboard functionality for PC gaming
Earlier this month, Razer preempted Wooting with a new Quick Keyboard feature that allows players to counter faster in a variety of competitive PC games, and Wooting has now implemented the same feature. Normally, to change Strafe's directions in a first -person shooter, you must completely release a key before pressing the other. If the two are in a hurry, they cancel each other and you stand there like a model for a while until you release one of the keys. Pro gamers have learned to keep the A and D keys open for perfect counterfire and movement in games, but with Razer's Tap Snap and Wooting's new Simultaneous Opposite Cardinal Directions (SOCD) beta, you don't have to let go. and can quickly press A or D to counter fire with almost no effort.
Wooting is also working on a similar feature called Rappy Snappy, which works a little differently. Rappy Snappy uses the advantages of the effects of the effect in the hall and the priority of the keys, based on how far they press, so this is not the same as the priority function of the SOCD, which Razer uses as Snap TAP. While Wooting was initially resisted by SOCD in favor of his own approach, now he offers both options for his keyboards. Wooting's SOCD implementation is actually better than Razer's, offering different DPIs and the ability to activate both keys at once if that feels a bit more natural.
Snap Tap, or SOCD, is already causing controversy among Counter-Strike 2, Valorant, and Overwatch 2 players. "Razer's new keyboard is basically a scam," says YouTuber Optimum, who does a great job explaining how Snap Tap and the SOCD Wooting beta work. Counter-Strike creator MrMaxim says Snap Tap also helps you make longer jumps and avoid the "wall bug," which lets you cling to walls at an angle to avoid fall damage. "This shouldn't be allowed," experts believe. Counter-Strike 2 Player Ropes in Post X "Great job, but literally too much for a macro/script, aka null binding." PC gamers have been using null bindings for years to prevent keys from being pressed in two opposite directions in scripts you can load into your game or macros you can assign to keys. Binding zero is usually prohibited in tournaments. Razer's senior esports ambassador Jimmy Malawong quickly responded to Ropz's concerns, noting that the company had spoken with tournament owners.
The debate surrounding this feature looks set to continue in the coming weeks, and it could end with games simply implementing zero bindings to allow anyone to achieve this without having to buy a Razer or Wooting keyboard. Wooting keyboard owners can get an update that includes SOCD features like Rappy Snappy and Snap Tap through the company's Wootility beta software.